Design Patterns Training Classes in Kenosha, Wisconsin
Learn Design Patterns in Kenosha, Wisconsin and surrounding areas via our hands-on, expert led courses. All of our classes either are offered on an onsite, online or public instructor led basis. Here is a list of our current Design Patterns related training offerings in Kenosha, Wisconsin: Design Patterns Training
Design Patterns Training Catalog
Course Directory [training on all levels]
- .NET Classes
- Agile/Scrum Classes
- Ajax Classes
- Android and iPhone Programming Classes
- Blaze Advisor Classes
- C Programming Classes
- C# Programming Classes
- C++ Programming Classes
- Cisco Classes
- Cloud Classes
- CompTIA Classes
- Crystal Reports Classes
- Design Patterns Classes
- DevOps Classes
- Foundations of Web Design & Web Authoring Classes
- Git, Jira, Wicket, Gradle, Tableau Classes
- IBM Classes
- Java Programming Classes
- JBoss Administration Classes
- JUnit, TDD, CPTC, Web Penetration Classes
- Linux Unix Classes
- Machine Learning Classes
- Microsoft Classes
- Microsoft Development Classes
- Microsoft SQL Server Classes
- Microsoft Team Foundation Server Classes
- Microsoft Windows Server Classes
- Oracle, MySQL, Cassandra, Hadoop Database Classes
- Perl Programming Classes
- Python Programming Classes
- Ruby Programming Classes
- Security Classes
- SharePoint Classes
- SOA Classes
- Tcl, Awk, Bash, Shell Classes
- UML Classes
- VMWare Classes
- Web Development Classes
- Web Services Classes
- Weblogic Administration Classes
- XML Classes
- Ruby Programming
19 August, 2024 - 21 August, 2024 - VMware vSphere 8.0 Boot Camp
10 June, 2024 - 14 June, 2024 - Enterprise Linux System Administration
10 June, 2024 - 14 June, 2024 - OpenShift Fundamentals
24 June, 2024 - 26 June, 2024 - Introduction to C++ for Absolute Beginners
20 May, 2024 - 21 May, 2024 - See our complete public course listing
Blog Entries publications that: entertain, make you think, offer insight
It is hard not to wonder how current technology would have altered the events surrounding the tragic death of John F. Kennedy. On the afternoon of November 22, 1963, shots rang out in Dallas, TX, taking the life of JFK, one of the most beloved Americans. Given the same circumstances today, surely the advances in IT alone, would have drastically changed the outcome of that horrible day. Would the government have recognized that there was a viable threat looming over JFK? Would local and government agencies have been more prepared for a possible assassination attempt? Would the assortment of everyday communication devices assisted in the prevention of the assassination, not to mention, provided greater resources into the investigation? With all that the IT world has to offer today, how would it have altered the JFK tragedy?
As many conspiracy theories have rocked the foundation of the official story presented by government agencies, realization of the expansive nature of technology provides equal consideration as to how the event would have been changed had this technology been available during the time of the shooting. There were T.V. cameras, home 8mm recorders, even single shot-hand held cameras snapping away as the car caravan approached. Yet, there remains little documentation of the shooting and even less information pertaining to the precautions taken by officials prior to JFK's arrival. Theorists consider these possibilities along with how the world would have turned out had the great John F. Kennedynever been assassinated on that day.
I remember the day like it was yesterday. Pac Man had finally arrived on the Atari 2600. It was a clear and sunny day, but it was slightly brisk. My dad drove us down to the video store about three miles from our Michigan house. If I remember correctly, the price for the game was $24.99. It was quite expensive for the day, probably equaling a $70 game in today’s market, but it was mine. There *was* no question about it. If you purchase a game, it’s your game… right?
You couldn’t be more wrong. With all the licensing agreements in games today, you only purchase the right to play it. You don’t actually “own” the game.
Today, game designers want total control over the money that comes in for a game. They add in clauses that keep the game from being resold, rented, borrowed, copied, etc. All of the content in the game, including the items you find that are specifically for you, are owned by the software developer. Why, you ask, do they do this? It’s all about the money.
This need for greed started years ago, when people started modifying current games on the market. One of the first games like this was Doom. There were so many third part mods made, but because of licensing agreement, none of these versions were available for resale. The end user, or you, had to purchase Doom before they could even install the mod. None of these “modders” were allowed to make any money off their creation.
Facebook has recently released a collection of C++ software modules that it uses to run the popular website. With Facebook releasing Folly (the name it designated for the collection), more of the internal programs could become open source since they need different parts of the collection.
Jordan DeLong, a Facebook software engineer, said one concerning holdup to releasing additional work is that any open source project had to cut away from the dependencies on non-released internal collection code.
I will begin our blog on Java Tutorial with an incredibly important aspect of java development: memory management. The importance of this topic should not be minimized as an application's performance and footprint size are at stake.
From the outset, the Java Virtual Machine (JVM) manages memory via a mechanism known as Garbage Collection (GC). The Garbage collector
- Manages the heap memory. All obects are stored on the heap; therefore, all objects are managed. The keyword, new, allocates the requisite memory to instantiate an object and places the newly allocated memory on the heap. This object is marked as live until it is no longer being reference.
- Deallocates or reclaims those objects that are no longer being referened.
- Traditionally, employs a Mark and Sweep algorithm. In the mark phase, the collector identifies which objects are still alive. The sweep phase identifies objects that are no longer alive.
- Deallocates the memory of objects that are not marked as live.
- Is automatically run by the JVM and not explicitely called by the Java developer. Unlike languages such as C++, the Java developer has no explict control over memory management.
- Does not manage the stack. Local primitive types and local object references are not managed by the GC.
So if the Java developer has no control over memory management, why even worry about the GC? It turns out that memory management is an integral part of an application's performance, all things being equal. The more memory that is required for the application to run, the greater the likelihood that computational efficiency suffers. To that end, the developer has to take into account the amount of memory being allocated when writing code. This translates into the amount of heap memory being consumed.
Memory is split into two types: stack and heap. Stack memory is memory set aside for a thread of execution e.g. a function. When a function is called, a block of memory is reserved for those variables local to the function, provided that they are either a type of Java primitive or an object reference. Upon runtime completion of the function call, the reserved memory block is now available for the next thread of execution. Heap memory, on the otherhand, is dynamically allocated. That is, there is no set pattern for allocating or deallocating this memory. Therefore, keeping track or managing this type of memory is a complicated process. In Java, such memory is allocated when instantiating an object:
String s = new String(); // new operator being employed String m = "A String"; /* object instantiated by the JVM and then being set to a value. The JVM calls the new operator */
Tech Life in Wisconsin
Company Name | City | Industry | Secondary Industry |
---|---|---|---|
We Energies | Milwaukee | Energy and Utilities | Gas and Electric Utilities |
Bemis Company, Inc. | Neenah | Manufacturing | Plastics and Rubber Manufacturing |
Regal Beloit Corporation | Beloit | Manufacturing | Tools, Hardware and Light Machinery |
Manitowoc Company, Inc | Manitowoc | Manufacturing | Heavy Machinery |
Briggs and Stratton Corporation | Milwaukee | Manufacturing | Tools, Hardware and Light Machinery |
Mortgage Guaranty Insurance Corporation (MGIC) | Milwaukee | Financial Services | Lending and Mortgage |
A.O. Smith Corporation | Milwaukee | Manufacturing | Tools, Hardware and Light Machinery |
Sentry Insurance | Stevens Point | Financial Services | Insurance and Risk Management |
Rockwell Automation, Inc. | Milwaukee | Manufacturing | Tools, Hardware and Light Machinery |
Bucyrus International, Inc. | South Milwaukee | Manufacturing | Heavy Machinery |
Diversey, Inc. | Sturtevant | Manufacturing | Chemicals and Petrochemicals |
Alliant Energy Corporation | Madison | Energy and Utilities | Gas and Electric Utilities |
Plexus Corp. | Neenah | Manufacturing | Manufacturing Other |
Spectrum Brands Holdings, Inc. | Madison | Manufacturing | Tools, Hardware and Light Machinery |
Kohl's Corporation | Menomonee Falls | Retail | Department Stores |
Snap-on Tools, Inc. | Kenosha | Manufacturing | Tools, Hardware and Light Machinery |
Fiserv, Inc. | Brookfield | Software and Internet | Data Analytics, Management and Storage |
CUNA Mutual Group | Madison | Financial Services | Insurance and Risk Management |
Oshkosh Corporation | Oshkosh | Manufacturing | Heavy Machinery |
Modine Manufacturing Company | Racine | Manufacturing | Manufacturing Other |
Northwestern Mutual Life Insurance Company | Milwaukee | Financial Services | Insurance and Risk Management |
Joy Global Inc. | Milwaukee | Manufacturing | Heavy Machinery |
Harley-Davidson, Inc. | Milwaukee | Manufacturing | Automobiles, Boats and Motor Vehicles |
American Family Insurance | Madison | Financial Services | Insurance and Risk Management |
Johnson Controls, Inc. | Milwaukee | Manufacturing | Heavy Machinery |
ManpowerGroup | Milwaukee | Business Services | HR and Recruiting Services |
training details locations, tags and why hsg
The Hartmann Software Group understands these issues and addresses them and others during any training engagement. Although no IT educational institution can guarantee career or application development success, HSG can get you closer to your goals at a far faster rate than self paced learning and, arguably, than the competition. Here are the reasons why we are so successful at teaching:
- Learn from the experts.
- We have provided software development and other IT related training to many major corporations in Wisconsin since 2002.
- Our educators have years of consulting and training experience; moreover, we require each trainer to have cross-discipline expertise i.e. be Java and .NET experts so that you get a broad understanding of how industry wide experts work and think.
- Discover tips and tricks about Design Patterns programming
- Get your questions answered by easy to follow, organized Design Patterns experts
- Get up to speed with vital Design Patterns programming tools
- Save on travel expenses by learning right from your desk or home office. Enroll in an online instructor led class. Nearly all of our classes are offered in this way.
- Prepare to hit the ground running for a new job or a new position
- See the big picture and have the instructor fill in the gaps
- We teach with sophisticated learning tools and provide excellent supporting course material
- Books and course material are provided in advance
- Get a book of your choice from the HSG Store as a gift from us when you register for a class
- Gain a lot of practical skills in a short amount of time
- We teach what we know…software
- We care…